SEAL Heroes (iPhone)
SEAL Heroes: Pirate Takedown is an iPhone game based off the recent scenario of the Somalian sea pirates takeover off the coast of Mombasa, Kenya. In this game, one takes charge of a team of Navy SEALs. Using strategy and timing, the Navy SEAL commandos are to rescue hostages from a captured cruise line. Ajay Karat designed three levels and was involved in game testing.
Clicking on the banner above will take you to the itunes store.
When working on level designs one of the first things to target is “level timing.” Timing a level gives the designer a sense of:
- How long a gamer is going to spend on that specific level.
- What is the shortest time spent on the level.
- For compulsive gamers – how does one keep the level exciting and extend the time one plays that level.
Here’s an example of a rough level with the shortest displacement path from A to B. The green boxes represent areas where the SEALs move. Calculating the approximate speed of the player, one can come up with an estimate for this value.
Using the tile sets and a level editor program (in this case – Tiled), the level is built ground-up and ready for plotting enemies and props. With the inclusion of every enemy, the displacement time also increases. Thus, when working with a team, it’s definitely a good idea to know the average time for each level to maintain consistency.