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	<title>The Devil&#039;s Garage &#187; Test</title>
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	<link>http://www.devilsgarage.com</link>
	<description>Online Portfolio of Game Animator - Ajay Karat</description>
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		<title>Wall Defender MX &#124; Game Development</title>
		<link>http://www.devilsgarage.com/character-design/wall-defender-game-dev/</link>
		<comments>http://www.devilsgarage.com/character-design/wall-defender-game-dev/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 22:15:43 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Rusted Blade]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4398</guid>
		<description><![CDATA[Wall Defender MX Game Development]]></description>
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<p>Wall Defender MX is a pet project in development. It&#8217;s a clone of <em><a href="http://www.mobygames.com/game/wall-defender" target="_blank">Bomb</a></em> Software&#8217;s 1983 Atari Game by the same name. This game take a bit at the lone spaceman defending his last place in space, defending the dysfunctional dead-space fortress as it drifts though Xorthor territory and other space bandits zones. The Video-cap featured here is a preview of art development of the game.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Robot Transformation</title>
		<link>http://www.devilsgarage.com/games/robot-transformation/</link>
		<comments>http://www.devilsgarage.com/games/robot-transformation/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 20:28:32 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Sprites]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Urbaniacs]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4176</guid>
		<description><![CDATA[Robot transform animation for Urbaniacs]]></description>
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 Robot animation for the Flash game <em>Beat Bot Bop</em> (Urbaniacs)</p>
<p>
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Slow-motion study of the robot transformation.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Football Player Taking a Break</title>
		<link>http://www.devilsgarage.com/games/football-player-taking-a-break/</link>
		<comments>http://www.devilsgarage.com/games/football-player-taking-a-break/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 05:25:08 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Sprites]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4131</guid>
		<description><![CDATA[Loop animation of two football players resting on a couch]]></description>
			<content:encoded><![CDATA[<p>
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<br />
Game animation sprites for <em>Attack of the Fit-Nasties!</em></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wall Defender &#8211; Character Color Tests</title>
		<link>http://www.devilsgarage.com/character-design/wall-defender-character-color-tests/</link>
		<comments>http://www.devilsgarage.com/character-design/wall-defender-character-color-tests/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 07:41:28 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4049</guid>
		<description><![CDATA[These are some of the concept color tests that wont make it to the game.]]></description>
			<content:encoded><![CDATA[<p>These are some of the concept color tests that won&#8217;t make it into the game. Burn in oblivion, spaceman. </p>
<p><a href="http://www.devilsgarage.com/wp-content/uploads/2011/01/concept-designs.gif"><img src="http://www.devilsgarage.com/wp-content/uploads/2011/01/concept-designs.gif" alt="concept designs" title="concept designs" width="585" height="523" class="alignnone size-full wp-image-4050" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Dev: Wall Defender X</title>
		<link>http://www.devilsgarage.com/background/game-dev-wall-defender-x/</link>
		<comments>http://www.devilsgarage.com/background/game-dev-wall-defender-x/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 10:49:09 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Rusted Blade]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4042</guid>
		<description><![CDATA[Game development level and sprite test.]]></description>
			<content:encoded><![CDATA[<p>Game development level and sprite test.<br />

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</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Run Cycle &#8211; Big Guy</title>
		<link>http://www.devilsgarage.com/test/run-cycle-big-guy/</link>
		<comments>http://www.devilsgarage.com/test/run-cycle-big-guy/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 03:28:47 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4031</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>
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</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bear Mowing the Lawn</title>
		<link>http://www.devilsgarage.com/test/bear-lawn-mower/</link>
		<comments>http://www.devilsgarage.com/test/bear-lawn-mower/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 01:25:19 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[linkAnim]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4022</guid>
		<description><![CDATA[]]></description>
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</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Concept &#8211; King Solomon&#8217;s Mines</title>
		<link>http://www.devilsgarage.com/analysis/game-concept-king-solomons-mines/</link>
		<comments>http://www.devilsgarage.com/analysis/game-concept-king-solomons-mines/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 02:01:01 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Background]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3963</guid>
		<description><![CDATA[King Solomon&#8217;s Mines (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3964" title="game concept King Solomon's Mines" src="http://www.devilsgarage.com/wp-content/uploads/2010/12/game-concept-king-solomons-mines.jpg" alt="game concept King Solomon's Mines" width="264" height="576" /> <em>King Solomon&#8217;s Mines</em> (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making the player feel minuscule yet powerful as Kratos (the protagonist) compared to the rest of the world and its elements.</p>
<p>KSM is a side scroller 2D pixel-style game with a multitude of enemies and equal number of special combo moves as the player hacks and slashes his way though the kingdom in search of treasures.</p>
<p>KSM is only a test game and will be made with Stencyl (Flash game maker). Working on this mini project would give me an opportunity to collaborate with other Stencyl behavior programmers and strengthen my knowledge on how to make a solid game with Stencyl.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fallout &#8211; Mini Game [братство стали]</title>
		<link>http://www.devilsgarage.com/designs/fallout-mini-game-2/</link>
		<comments>http://www.devilsgarage.com/designs/fallout-mini-game-2/#comments</comments>
		<pubDate>Sun, 28 Nov 2010 13:07:09 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3772</guid>
		<description><![CDATA[More on the development diary of Fallout - The mini game ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout-minigame.jpg"><img class="alignnone size-full wp-image-3773" title="Fallout mini game" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout-minigame.jpg" alt="Fallout mini game" width="585" height="292" /></a></p>
<p>I&#8217;ve turned in the mini test game over to the Stencyl community for peer review and am hoping to get a talented programmer who can help out with all the behaviors that I was unable to tackle. So for now, here are some level screen shots of the game!</p>
<p><a href="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-1.jpg"><img class="alignnone size-full wp-image-3774" title="Fallout mini game Level 1" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-1.jpg" alt="Fallout mini game Level 1" width="585" height="78" /></a></p>
<p><a href="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-2-level-design.jpg"><img class="alignnone size-full wp-image-3775" title="Fallout mini game Level 2 level design" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-2-level-design.jpg" alt="Fallout mini game Level 2 level design" width="585" height="468" /></a></p>
<p>Want to read more about the development? Check these earlier posts:</p>
<ul>
<li><a href="http://www.devilsgarage.com/2010/11/04/fallout-3-vault-108-concept-designs/" target="_self">Enclave &#8211; Concept Designs</a></li>
<li><a href="http://www.devilsgarage.com/2010/11/04/fallout-3-vault-108-runcycle/" target="_self">Enclave &#8211; Character Run Cycle</a></li>
<li><a href="http://www.devilsgarage.com/2010/11/22/fallout-mini-game/" target="_self">Test Game Play</a></li>
<li><a href="http://www.devilsgarage.com/tutorials/2-frame-walk-cycle/" target="_self">Learn How to Make a 2-Frame Walk Cycle</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Level Test &#8211; Fallout Mini Game</title>
		<link>http://www.devilsgarage.com/analysis/fallout-mini-game/</link>
		<comments>http://www.devilsgarage.com/analysis/fallout-mini-game/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 03:25:01 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3734</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="585" height="468" src="http://www.youtube.com/embed/zqCxomNqEsM?rel=0" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Explosions!</title>
		<link>http://www.devilsgarage.com/animatic/explosions/</link>
		<comments>http://www.devilsgarage.com/animatic/explosions/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 01:48:17 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Animatic]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3713</guid>
		<description><![CDATA[GIF animations of explosions.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3715" title="pixel explosion" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/PixelExplosion02.gif" alt="pixel explosion" width="250" height="200" /></p>
<p><img class="alignnone size-full wp-image-3714" title="pixel explosion" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/PixelExplosion01.gif" alt="pixel explosion" width="205" height="226" /></p>
<p><img src="http://www.devilsgarage.com/wp-content/uploads/2010/11/animtion-stars.gif" alt="" title="animtion-stars" width="110" height="135" class="alignnone size-full wp-image-4019" /></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fallout 3 &#124; Vault 108 Run-Cycle</title>
		<link>http://www.devilsgarage.com/character-design/fallout-3-vault-108-runcycle/</link>
		<comments>http://www.devilsgarage.com/character-design/fallout-3-vault-108-runcycle/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 00:25:49 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3693</guid>
		<description><![CDATA[Fallout3 Brotherhood of Steel &#124; Run-Cycles]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3698" title="Fallout 3 Brotherhood of Steel @100%" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout3_brotherhood-of-steel-run-cycle-100.gif" alt="Fallout 3 Brotherhood of Steel @100%" width="16" height="32" /></p>
<p>Got the run-cycle nailed down correctly in Flash, but it doesn&#8217;t look like the best cycle. For now it helps my purpose so I&#8217;m going to stick with this.</p>
<p><img class="alignnone size-full wp-image-3695" title="Fallout Brotherhood of Steel run-cycle" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout3_brotherhood-of-steel-run-cycle.gif" alt="Fallout Brotherhood of Steel run-cycle" width="175" height="350" /></p>
]]></content:encoded>
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		<title>Everything, By Everyone</title>
		<link>http://www.devilsgarage.com/analysis/everything-by-everyone/</link>
		<comments>http://www.devilsgarage.com/analysis/everything-by-everyone/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 03:32:08 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2881</guid>
		<description><![CDATA[Concept art for Nathan Kuruna's "Everything By Everyone" game]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://kck.st/9OZKT1"><img class="alignleft" title="Everything, By Everyone" src="http://www.kickstarter.com/projects/1280641291/everything-by-everyone-a-film-about-online-creativ/widget/card.jpg" alt="Everything, By Everyone" width="290" height="445" border="0" /></a><br />
Last August a few of us Newgrounds followers had caught up with <a href="http://nathankuruna.com/" target="_blank">Nathan</a>, an indie film maker for a documentary film on Newgrounds and the Interbutt. It was an interesting interview in which Nathan asked us what got us into animation, the earliest memories of Newgrounds and where we thought this medium would be taking us.</p>
<p style="text-align: justify;">Recently, Nate mailed saying that he&#8217;s uploading his documentary to <a href="http://www.kickstarter.com/" target="_blank">Kickstarter</a>, asking netizens of the Interbutt to help fund his movie. We spoke about other ways to get this message out there so that more people could support this project. My friend and I have been working on a concept to make this message go a bit more viral. We&#8217;re also on a tight deadline to get this completed before the Kickstarter deadline. (Project funding closes on September 1, 11:59 pm EDT)</p>
<p style="text-align: justify;">The concept is quite simple: one plays as Nate, the Indie(ana) Jones who is being chased by this big boulder of time to get all the funding he needs for his project. He needs to collect every little gem he comes across and avoid pitfalls and dodge objects that come across his way.</p>
<p style="text-align: justify;">After we worked out a list of art and animation assets to be made, I roughed out some concept art for the game play and dived right into the style that I wanted the game to look like. First targeting the character designs, turnarounds and run cycle.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-2893" title="Indie Jones run cycle" src="http://www.devilsgarage.com/wp-content/uploads/2010/06/Indiana_jones_run_cycle.jpg" alt="Indie Jones run cycle" width="585" height="185" /></p>
<p style="text-align: justify;">Now Nate doesn&#8217;t look anything like the character and I felt that I really needed to tweak the art style or do a completely different approach to make the character look more like the reference. Deciding to go 8-bit style, I was able to get Indie to look exactly like Nate&#8230; <img class="alignright size-full wp-image-2903" title="Nathan Kuruna Everything by Everyone" src="http://www.devilsgarage.com/wp-content/uploads/2010/07/Natan_kuruna-everything_by-everyone1.jpg" alt="Nathan Kuruna Everything by Everyone" width="15" height="50" /><br />
For the technically curious, <a href="http://www.5etdemi.com/blog/archives/2005/03/pixel-tools-v2-available/" target="_blank">Pixel Tools</a>, v2.0 pixel plugin by the neuroscientist Patrick Mineault, is a boon to Flash artists/animators everywhere.<em> I was able to work around the bug that kept crashing Flash</em>.</p>
<p style="text-align: justify;">This game style is a bit new to me as I haven&#8217;t worked much on this patience-draining-yet-worth-every-second art approach.</p>
<p style="text-align: justify;">Will keep you posted on further updates.</p>
<p style="text-align: justify;">
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		<title>Protected: Project X &#8211; Game Development</title>
		<link>http://www.devilsgarage.com/analysis/project-x-game-development/</link>
		<comments>http://www.devilsgarage.com/analysis/project-x-game-development/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 21:32:52 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2721</guid>
		<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
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<p>This post is password protected. To view it please enter your password below:</p>
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		<title>The Red Knight Gets Down</title>
		<link>http://www.devilsgarage.com/games/red-knight-animation-download/</link>
		<comments>http://www.devilsgarage.com/games/red-knight-animation-download/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 04:30:40 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[The Behemoth]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2759</guid>
		<description><![CDATA[Download the Flash source file for the dancing Red Knight from Castle Crashers!]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.devilsgarage.com/wp-content/uploads/2010/06/key-poses-castle-crashers.jpg" alt="Castle Crashers Red Knight key animation poses" title="Castle Crashers Red Knight key animation poses" width="585" height="400" class="alignnone size-full wp-image-2760" /></p>
<p>This is a small animation that I created for the instructions page for the game mentioned in an earlier post. I&#8217;ve included the Flash source file so that anyone can use it for their non-commercial/personal projects. Feel free to download the FLA file and create your own animation with these assets!</p>
<p><object width="585" height="268"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12815276&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12815276&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="585" height="268"></embed></object></p>
<div class="download">
<p style="padding-left: 30px;"><a href="http://www.devilsgarage.com/wp-content/uploads/2010/06/castle-crashers-character-dance-animation.fla"><strong>Download the animated Red Knight Flash source file</strong></a> (For Flash 8 and above).</p>
</div>
<p>The <a href="http://www.newgrounds.com/audio/listen/313291">audio track</a> is by REECEY-BOY</p>
<p>I&#8217;ve received quite a few requests to create a <a href="http://tutorials.devilsgarage.com/">tutorial</a> on how to rig characters for animation and games. That article will soon be covered.</p>
<p>Cheers!</p>
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		<item>
		<title>The Kid from Vault 101</title>
		<link>http://www.devilsgarage.com/character-design/the-kid-from-vault-101/</link>
		<comments>http://www.devilsgarage.com/character-design/the-kid-from-vault-101/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 09:00:34 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>
		<category><![CDATA[linkAnim]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=86</guid>
		<description><![CDATA[I&#8217;ve been wanting to create a Fallout 3 game for a very long time. Here are some assets I made over the weekend. Run cycles of the Kid from Vault 101.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been wanting to create a <em>Fallout 3</em> game for a very long time. Here are some assets I made over the weekend.</p>
<p><img class="aligncenter size-full wp-image-1940" title="Fallout 3 character turnaround" src="http://www.devilsgarage.com/wp-content/uploads/2010/05/fallout_character_turnarounds.jpg" alt="Fallout 3 character turnaround" width="585" height="200" /></p>
<p>Run cycles of the Kid from Vault 101.<br />

<object width="585" height="400">
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</object>
</p>
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		<item>
		<title>RapTapTapTapparapp Yooooohoooo!</title>
		<link>http://www.devilsgarage.com/test/raptaptaptapparapp-yooooohoooo/</link>
		<comments>http://www.devilsgarage.com/test/raptaptaptapparapp-yooooohoooo/#comments</comments>
		<pubDate>Wed, 17 Jan 2007 01:07:00 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Test]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[linkAnim]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=73</guid>
		<description><![CDATA[Animation test - Dance moves]]></description>
			<content:encoded><![CDATA[<p>[jwplayer  file=http://www.devilsgarage.com/wp-content/uploads/2007/01/tap-dance.flv image=http://www.devilsgarage.com/wp-content/uploads/2007/01/TAP-DANCE.jpg backcolor=000000 frontcolor=CCCCCC lightcolor=CC3333 width=400 height=325]</p>
<p>Just playing around with timing and dance. I think my biggest challenge is getting the timing correct.</p>
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<enclosure url="http://www.devilsgarage.com/wp-content/uploads/2007/01/tap-dance.flv" length="351380" type="video/x-flv" />
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