July 15, 2010

Game development is really fun, especially figuring out timing on different characters. Here’s a preview of what this bot’s walk cycle would look like.
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Game development is really fun, especially figuring out timing on different characters. Here’s a preview of what this bot’s walk cycle would look like.
Coloring one of the characters in this new project I’m involved in. Click here to watch it at a higher resolution. No sound!
On a long enough timeline, the survival rate for everyone drops to zero.