Layout

Rejected Game Concepts. File #42

February 13, 2011 - no comments. Posted by Diablo in Concept, Game Development, Illustration, Layout, Level Design, Lineart.

rejected game concept

rejected game concept

rejected game concept

rejected game concept

rejected game concept

rejected game concept

Note to self: not all clients like games that are based off gambling.

Game Concept – King Solomon’s Mines

game concept King Solomon's Mines King Solomon’s Mines (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making the player feel minuscule yet powerful as Kratos (the protagonist) compared to the rest of the world and its elements.

KSM is a side scroller 2D pixel-style game with a multitude of enemies and equal number of special combo moves as the player hacks and slashes his way though the kingdom in search of treasures.

KSM is only a test game and will be made with Stencyl (Flash game maker). Working on this mini project would give me an opportunity to collaborate with other Stencyl behavior programmers and strengthen my knowledge on how to make a solid game with Stencyl.

Brandissimo Website Design

September 22, 2010 - one comment. Posted by Diablo in Concept, Designs, Layout, Lineart.

Had a new task to create a new look for Brandissimo!, Inc.’s online presence. Here are some of the concept layouts and a few clean ups that went into developing this website.

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Brandissimo!, Inc. website

Currently, the last design is in cleanup phase before it’s sent off for development.

Note from the Author

April 16, 2010 - no comments. Posted by Diablo in Analysis, Concept, Designs, Layout.

Welcome to The Devil’s Garage, the smelting pot for concepts, designs and animations by Ajay Karat.
Games collage

As much as I really didn’t like WordPress, I never thought I could pull off this whole website in under two week without the help of the Interbutt, WP, everyone’s philanthropic contributions, plugins and themes.

Most recent updates: Other than the fact that a good portion of the site has been revamped, do check in for new content over the next few weeks. I also understand that a lot of the earlier posts have broken links and I’m working on correcting all that.

Here are some initial concepts I was leaning towards when redesigning this site.

The Devil's Garage website layout concept

The biggest challenge while working on the layouts was to create an intuitive navigation that was easy to understand and always had scope for expansion.

The Devil's Garage website layout concept

It was this layout design (below) that I felt best suited the new design. I dropped the Print and Illustration links and combined the content under a Design category.

The Devil's Garage website layout concept

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About

Other than battling zombie hordes on his console or drawing pixel sized Castle Crasher characters, Ajay Karat also works as a Flash game animator for a gaming company in Southern California.

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Welcome to The Devil's Garage, the online portfolio of Ajay Karat.

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