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	<title>The Devil&#039;s Garage &#187; Game Development</title>
	<atom:link href="http://www.devilsgarage.com/category/game-development/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.devilsgarage.com</link>
	<description>Online Portfolio of Game Animator - Ajay Karat</description>
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		<title>Game Flow Study</title>
		<link>http://www.devilsgarage.com/analysis/game-flow-study/</link>
		<comments>http://www.devilsgarage.com/analysis/game-flow-study/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 02:27:07 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=7466</guid>
		<description><![CDATA[Game flow study of Dad 'n Me, Cannon Bods and Portal Defender]]></description>
			<content:encoded><![CDATA[<p>This post is a quick visual experiment to observe UX flow for the following three games.</p>
<ul>
<li><a href="http://www.newgrounds.com/portal/view/254456" target="_blank">Dad n&#8217; Me</a></li>
<li><a href="http://www.newgrounds.com/portal/view/367605" target="_blank">Cannon Bods</a></li>
<li><a href="http://www.newgrounds.com/portal/view/484931" target="_blank">Portal Defender</a></li>
</ul>
<div class='separator  alpha omega'><hr/></div>
<h3>Dad n&#8217; Me</h3>
<p><a href="http://www.newgrounds.com/portal/view/254456"><img class="alignnone size-full wp-image-7494" title="dad-n-me" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/dad-n-me.jpg" alt="dad-n-me" width="475" height="334" /></a></p>
<p><a href="http://www.newgrounds.com/portal/view/254456" target="_blank">Dad n&#8217; Me</a> (DnM) is a multi-level, side-scroll, smash and bash game from Dan Paladin and Tom Fulp. Wearing a white mask, one plays as the purple biped beating and bullying kids. The player can interact with the environment like picking and throwing elements or exploding them by punching it. DnM also features a  mini-soccer game which provides good game-play variation. As of today, the game has received over 15 million game plays and has been well received by the <a href="http://www.newgrounds.com/portal/reviews/254456" target="_blank">Newgrounds</a> community.</p>
<p>Studying the user-experience flow of DnM, this game has a large number of stopping screens. This is probably because the game art assets were updated later to accommodate new information. The updated splash and end pages of the game serves as a callout box to the release of the console game by the same creators. Both the intro animations and the death animation are well integrated into the story.</p>
<p><a title="User Experience flow for the game &quot;Dad 'n Me&quot;" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-DadnMe2.jpg"><img class="alignnone size-thumbnail wp-image-7477" title="GameFlow-Dad'nMe2" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-DadnMe2-150x150.jpg" alt="User Experience flow for the game &quot;Dad 'n Me&quot;" width="150" height="150" /></a></p>
<div class='separator  alpha omega'><hr/></div>
<h3>Cannon Bods</h3>
<p><a href="http://www.newgrounds.com/portal/view/367605"><img class="alignnone size-full wp-image-7496" title="Cannon-Bods" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/Cannon-Bods.jpg" alt="Cannon Bods" width="475" height="323" /></a></p>
<p><a href="http://www.newgrounds.com/portal/view/367605" target="_blank">Cannon Bods</a> is matching game at heart, where one has to shoot matching pirates out of a cannon to the parachuting pirates raining from the sky. Use the mouse to control the angle and strength of the cannon shots and create a chain reaction with well placed pirates that rebound off the edge causing more damage. The game is filled with a few surprises and is worth a good casual game. As of today, the game has received over 186k  game plays.</p>
<p>Looking at the user-experience flow of Cannon Bods, the starting experience contains two advertisements and the gamer previews the splash. The game requires at least three clicks to get to the game-play.</p>
<p><a title="User Experience Flow - Cannon Bods" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-CannonBods.jpg"><img class="alignnone size-thumbnail wp-image-7481" title="GameFlow-CannonBods" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-CannonBods-150x150.jpg" alt="User Experience Flow - Cannon Bods" width="150" height="150" /></a></p>
<div class='separator  alpha omega'><hr/></div>
<h3>Portal Defender</h3>
<p><a href="http://www.newgrounds.com/portal/view/484931"><img class="alignnone size-full wp-image-7492" title="portal-defender" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/portal-defender.jpg" alt="portal-defender" width="475" height="334" /></a></p>
<p><a href="http://www.newgrounds.com/portal/view/484931" target="_blank">Portal Defender</a> is a hack-n-slash side scroll game that pays homage to Castle Crashing the Beard and Pico Blast. One gets to play as Tom Fulp, Dan Paladin or unlock any of the remaining four players. Using a variety of moves, fight a large range of bad guys and mini bosses. The game has received over two million game-plays.</p>
<p>For a game with a well-deserved long play, Portal Defender can be justified for it&#8217;s relatively large number of screens before game-play. The end animation is very simple and gives the user the choice to jump back to the character selection page. This offer the gamer a variety of choices with these mixed game variables.</p>
<p><a title="User Experience Game Flow - Portal Defender" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-Portal-defender.jpg"><img class="alignnone size-thumbnail wp-image-7484" title="GameFlow-Portal-defender" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-Portal-defender-150x150.jpg" alt="User Experience Game Flow - Portal Defender" width="150" height="150" /></a> <a title="Portal Defender" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-Portal-defender1.jpg"><img class="size-thumbnail wp-image-7485 alignnone" title="GameFlow-Portal-defender1" src="http://www.devilsgarage.com/wp-content/uploads/2011/07/GameFlow-Portal-defender1-150x150.jpg" alt="User Experience Game Flow - Portal Defender" width="150" height="150" /></a></p>
<div class='separator  alpha omega'><hr/></div>
<p>Studying these there games, we can point out that all the three games have a bunch of screen stoppers that serves as a marketing/ad-revenue generating model. This is a necessity as it is one of the many ways to monetize  indie-based web games. I guess the big challenge for game designers is to find a good balance of UX and screen stoppers.The basic need to fulfill this requirement would be to create a smooth and uninterrupted game UX, yet be profitable to the developer.</p>
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		</item>
		<item>
		<title>Wall Defender MX &#124; Game Development</title>
		<link>http://www.devilsgarage.com/character-design/wall-defender-game-dev/</link>
		<comments>http://www.devilsgarage.com/character-design/wall-defender-game-dev/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 22:15:43 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Rusted Blade]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4398</guid>
		<description><![CDATA[Wall Defender MX Game Development]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="475" height="297" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4I9mwcg3e7s?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="475" height="297" src="http://www.youtube.com/v/4I9mwcg3e7s?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Wall Defender MX is a pet project in development. It&#8217;s a clone of <em><a href="http://www.mobygames.com/game/wall-defender" target="_blank">Bomb</a></em> Software&#8217;s 1983 Atari Game by the same name. This game take a bit at the lone spaceman defending his last place in space, defending the dysfunctional dead-space fortress as it drifts though Xorthor territory and other space bandits zones. The Video-cap featured here is a preview of art development of the game.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Rejected Game Concepts. File #42</title>
		<link>http://www.devilsgarage.com/concept/rejected-game-concepts/</link>
		<comments>http://www.devilsgarage.com/concept/rejected-game-concepts/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 04:19:24 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Lineart]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4326</guid>
		<description><![CDATA[Note to self: not all clients like games that are based off gambling.]]></description>
			<content:encoded><![CDATA[<p><a title="rejected game concept" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0001.jpg"><img class="alignnone size-full wp-image-4327" title="rejected game concept" src="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0001.jpg" alt="rejected game concept" width="585" height="540" /></a></p>
<p><a title="rejected game concept" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0002.jpg"><img class="alignnone size-full wp-image-4327" title="rejected game concept" src="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0002.jpg" alt="rejected game concept" width="585" height="540" /></a></p>
<p><a title="rejected game concept" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0003.jpg"><img class="alignnone size-full wp-image-4327" title="rejected game concept" src="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0003.jpg" alt="rejected game concept" width="585" height="540" /></a></p>
<p><a title="rejected game concept" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0004.jpg"><img class="alignnone size-full wp-image-4327" title="rejected game concept" src="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0004.jpg" alt="rejected game concept" width="585" height="540" /></a></p>
<p><a title="rejected game concept" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0005.jpg"><img class="alignnone size-full wp-image-4327" title="rejected game concept" src="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0005.jpg" alt="rejected game concept" width="585" height="540" /></a></p>
<p><a title="rejected game concept" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0006.jpg"><img class="alignnone size-full wp-image-4327" title="rejected game concept" src="http://www.devilsgarage.com/wp-content/uploads/2011/02/rejected-game-concepts0006.jpg" alt="rejected game concept" width="585" height="540" /></a></p>
<p>Note to self: not all clients like games that are based off gambling.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Robot Transformation</title>
		<link>http://www.devilsgarage.com/games/robot-transformation/</link>
		<comments>http://www.devilsgarage.com/games/robot-transformation/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 20:28:32 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Sprites]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Urbaniacs]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4176</guid>
		<description><![CDATA[Robot transform animation for Urbaniacs]]></description>
			<content:encoded><![CDATA[<p>
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 Robot animation for the Flash game <em>Beat Bot Bop</em> (Urbaniacs)</p>
<p>
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Slow-motion study of the robot transformation.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Football Player Taking a Break</title>
		<link>http://www.devilsgarage.com/games/football-player-taking-a-break/</link>
		<comments>http://www.devilsgarage.com/games/football-player-taking-a-break/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 05:25:08 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Sprites]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4131</guid>
		<description><![CDATA[Loop animation of two football players resting on a couch]]></description>
			<content:encoded><![CDATA[<p>
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</object>
<br />
Game animation sprites for <em>Attack of the Fit-Nasties!</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Scared Red Robots Run Cycle</title>
		<link>http://www.devilsgarage.com/game-development/scared-red-robots-run-cycle/</link>
		<comments>http://www.devilsgarage.com/game-development/scared-red-robots-run-cycle/#comments</comments>
		<pubDate>Fri, 21 Jan 2011 09:41:39 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Sprites]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4123</guid>
		<description><![CDATA[Red robot animation run cycle]]></description>
			<content:encoded><![CDATA[<p>
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</object>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Dev: Wall Defender X</title>
		<link>http://www.devilsgarage.com/background/game-dev-wall-defender-x/</link>
		<comments>http://www.devilsgarage.com/background/game-dev-wall-defender-x/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 10:49:09 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Rusted Blade]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4042</guid>
		<description><![CDATA[Game development level and sprite test.]]></description>
			<content:encoded><![CDATA[<p>Game development level and sprite test.<br />

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</object>
</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Concept &#8211; King Solomon&#8217;s Mines</title>
		<link>http://www.devilsgarage.com/analysis/game-concept-king-solomons-mines/</link>
		<comments>http://www.devilsgarage.com/analysis/game-concept-king-solomons-mines/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 02:01:01 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Background]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3963</guid>
		<description><![CDATA[King Solomon&#8217;s Mines (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3964" title="game concept King Solomon's Mines" src="http://www.devilsgarage.com/wp-content/uploads/2010/12/game-concept-king-solomons-mines.jpg" alt="game concept King Solomon's Mines" width="264" height="576" /> <em>King Solomon&#8217;s Mines</em> (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making the player feel minuscule yet powerful as Kratos (the protagonist) compared to the rest of the world and its elements.</p>
<p>KSM is a side scroller 2D pixel-style game with a multitude of enemies and equal number of special combo moves as the player hacks and slashes his way though the kingdom in search of treasures.</p>
<p>KSM is only a test game and will be made with Stencyl (Flash game maker). Working on this mini project would give me an opportunity to collaborate with other Stencyl behavior programmers and strengthen my knowledge on how to make a solid game with Stencyl.</p>
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		</item>
		<item>
		<title>Castle Crasher Walk Cycle</title>
		<link>http://www.devilsgarage.com/character-design/castle-crasher-walk-cycle/</link>
		<comments>http://www.devilsgarage.com/character-design/castle-crasher-walk-cycle/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 01:13:59 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[The Behemoth]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3862</guid>
		<description><![CDATA[Castle Crashers' Red Knight Walk Cycle Animation]]></description>
			<content:encoded><![CDATA[<p>
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<p>Related posts: <a href="http://www.devilsgarage.com/2010/06/23/castlecrashers-game/" target="_self">Red Knight</a>, <a href="http://www.devilsgarage.com/2010/06/24/red-knight-animation-download/" target="_self">Red Knight Gets Down</a>.</p>
]]></content:encoded>
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		<item>
		<title>Fallout &#8211; Mini Game [братство стали]</title>
		<link>http://www.devilsgarage.com/designs/fallout-mini-game-2/</link>
		<comments>http://www.devilsgarage.com/designs/fallout-mini-game-2/#comments</comments>
		<pubDate>Sun, 28 Nov 2010 13:07:09 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3772</guid>
		<description><![CDATA[More on the development diary of Fallout - The mini game ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout-minigame.jpg"><img class="alignnone size-full wp-image-3773" title="Fallout mini game" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout-minigame.jpg" alt="Fallout mini game" width="585" height="292" /></a></p>
<p>I&#8217;ve turned in the mini test game over to the Stencyl community for peer review and am hoping to get a talented programmer who can help out with all the behaviors that I was unable to tackle. So for now, here are some level screen shots of the game!</p>
<p><a href="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-1.jpg"><img class="alignnone size-full wp-image-3774" title="Fallout mini game Level 1" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-1.jpg" alt="Fallout mini game Level 1" width="585" height="78" /></a></p>
<p><a href="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-2-level-design.jpg"><img class="alignnone size-full wp-image-3775" title="Fallout mini game Level 2 level design" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-mini-game-level-2-level-design.jpg" alt="Fallout mini game Level 2 level design" width="585" height="468" /></a></p>
<p>Want to read more about the development? Check these earlier posts:</p>
<ul>
<li><a href="http://www.devilsgarage.com/2010/11/04/fallout-3-vault-108-concept-designs/" target="_self">Enclave &#8211; Concept Designs</a></li>
<li><a href="http://www.devilsgarage.com/2010/11/04/fallout-3-vault-108-runcycle/" target="_self">Enclave &#8211; Character Run Cycle</a></li>
<li><a href="http://www.devilsgarage.com/2010/11/22/fallout-mini-game/" target="_self">Test Game Play</a></li>
<li><a href="http://www.devilsgarage.com/tutorials/2-frame-walk-cycle/" target="_self">Learn How to Make a 2-Frame Walk Cycle</a></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Level Test &#8211; Fallout Mini Game</title>
		<link>http://www.devilsgarage.com/analysis/fallout-mini-game/</link>
		<comments>http://www.devilsgarage.com/analysis/fallout-mini-game/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 03:25:01 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3734</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe title="YouTube video player" class="youtube-player" type="text/html" width="585" height="468" src="http://www.youtube.com/embed/zqCxomNqEsM?rel=0" frameborder="0"></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Fallout 3 &#124; Vault 108 Run-Cycle</title>
		<link>http://www.devilsgarage.com/character-design/fallout-3-vault-108-runcycle/</link>
		<comments>http://www.devilsgarage.com/character-design/fallout-3-vault-108-runcycle/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 00:25:49 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3693</guid>
		<description><![CDATA[Fallout3 Brotherhood of Steel &#124; Run-Cycles]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3698" title="Fallout 3 Brotherhood of Steel @100%" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout3_brotherhood-of-steel-run-cycle-100.gif" alt="Fallout 3 Brotherhood of Steel @100%" width="16" height="32" /></p>
<p>Got the run-cycle nailed down correctly in Flash, but it doesn&#8217;t look like the best cycle. For now it helps my purpose so I&#8217;m going to stick with this.</p>
<p><img class="alignnone size-full wp-image-3695" title="Fallout Brotherhood of Steel run-cycle" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/Fallout3_brotherhood-of-steel-run-cycle.gif" alt="Fallout Brotherhood of Steel run-cycle" width="175" height="350" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fallout 3 &#124; Vault 108 Concept Designs</title>
		<link>http://www.devilsgarage.com/character-design/fallout-3-vault-108-concept-designs/</link>
		<comments>http://www.devilsgarage.com/character-design/fallout-3-vault-108-concept-designs/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 23:52:13 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3683</guid>
		<description><![CDATA[Fallout 3 Brotherhood of Steel Pixel Art]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-3689" title="Fallout 3 Brotherhood of Steel" src="http://www.devilsgarage.com/wp-content/uploads/2010/11/fallout-character-turnaround.jpg" alt="Fallout 3 Brotherhood of Steel" width="585" height="585" /></p>
<p>Concept art for the main character. Run-cycles coming up next.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Indie Jones Gets a Shout-Out at Kickstarter and GameSetWatch!!! (Update)</title>
		<link>http://www.devilsgarage.com/games/indie-jones-gets-a-shout-out-at-kickstarter-com/</link>
		<comments>http://www.devilsgarage.com/games/indie-jones-gets-a-shout-out-at-kickstarter-com/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 23:21:49 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[kickstarter]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2958</guid>
		<description><![CDATA[My game Indie Jones gets some PR.]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2960" title="Kickstarter" src="http://www.devilsgarage.com/wp-content/uploads/2010/08/indie-jones-nathan-kickstarter-blog1.jpg" alt="Kickstarter" width="585" height="625" /></p>
<p>Well, a big thanks to <a href="http://blog.kickstarter.com/post/1004651754/kickstarter-the-game" target="_blank">Kickstarter</a> for featuring our game.</p>
<p>Anther shout-out from <a href="http://www.gamesetwatch.com/2010/08/newgrounds_documentary_directo.php" target="_blank">GameSetWatch</a>!</p>
<p><img class="aligncenter size-full wp-image-3039" title="GameSetWatch" src="http://www.devilsgarage.com/wp-content/uploads/2010/08/gamesetwatch.jpg" alt="GameSetWatch" width="483" height="586" /></p>
<p>Another shout-out for <a href="http://www.devilsgarage.com/games/indie-jones/" target="_self">Indie Jones</a> @<a href="http://blodic.us/entertainment/newgrounds-documentary-director-creates-flash-game-to-promote-fundraising-46-0.htm" target="_blank">Blodic.us</a>, sweeet!</p>
<p><a href="http://blodic.us/q-1-0/Indie+Jones"><img class="alignnone size-full wp-image-2980" title="Blodic.us" src="http://www.devilsgarage.com/wp-content/uploads/2010/08/indie-jones-game-nathan-kuruna.jpg" alt="Blodic.us" width="554" height="492" border="0" /></a></p>
<p>And <a href="http://nobuooo.com/item/7640" target="_blank">Nobuooo</a> too!</p>
<p><img class="aligncenter size-full wp-image-3041" title="Nobuooo" src="http://www.devilsgarage.com/wp-content/uploads/2010/08/nobuooo.jpg" alt="Nobuooo" width="483" height="254" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Everything, By Everyone &#8211; Part 2</title>
		<link>http://www.devilsgarage.com/designs/everything-by-everyone-part-2/</link>
		<comments>http://www.devilsgarage.com/designs/everything-by-everyone-part-2/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 20:17:06 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2951</guid>
		<description><![CDATA[The game "Indie Jones" has been featured on Newgrounds! ]]></description>
			<content:encoded><![CDATA[<p>Good news, everyone. Our game <i>Indie Jones</i> made it to the Newgrounds homepage! Super BIG THANKS to <a href="http://tomfulp.newgrounds.com/" target="_blank">Tom Fulp</a>!!<img class="alignnone size-full wp-image-2952" title="Newgrounds" src="http://www.devilsgarage.com/wp-content/uploads/2010/08/newgrounds-nathan-kuruna-homepage.jpg" alt="Newgrounds " width="585" height="538" /></p>
<p>To learn more about <i>Indie Jones</i>, go <a href="http://www.devilsgarage.com/games/indie-jones/" target="_self">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building Robot Walks and Other Assets</title>
		<link>http://www.devilsgarage.com/character-design/building-robot-walks-and-other-assets/</link>
		<comments>http://www.devilsgarage.com/character-design/building-robot-walks-and-other-assets/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 09:25:36 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2829</guid>
		<description><![CDATA[Robot walk cycle]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2831" title="Robot walk cycle" src="http://www.devilsgarage.com/wp-content/uploads/2010/07/robotwalkcycle01_011.jpg" alt="Robot walk cycle" width="585" height="400" /></p>
<p>Game development is really fun, especially figuring out timing on different characters. Here&#8217;s a preview of what this bot&#8217;s walk cycle would look like.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Everything, By Everyone</title>
		<link>http://www.devilsgarage.com/analysis/everything-by-everyone/</link>
		<comments>http://www.devilsgarage.com/analysis/everything-by-everyone/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 03:32:08 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2881</guid>
		<description><![CDATA[Concept art for Nathan Kuruna's "Everything By Everyone" game]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://kck.st/9OZKT1"><img class="alignleft" title="Everything, By Everyone" src="http://www.kickstarter.com/projects/1280641291/everything-by-everyone-a-film-about-online-creativ/widget/card.jpg" alt="Everything, By Everyone" width="290" height="445" border="0" /></a><br />
Last August a few of us Newgrounds followers had caught up with <a href="http://nathankuruna.com/" target="_blank">Nathan</a>, an indie film maker for a documentary film on Newgrounds and the Interbutt. It was an interesting interview in which Nathan asked us what got us into animation, the earliest memories of Newgrounds and where we thought this medium would be taking us.</p>
<p style="text-align: justify;">Recently, Nate mailed saying that he&#8217;s uploading his documentary to <a href="http://www.kickstarter.com/" target="_blank">Kickstarter</a>, asking netizens of the Interbutt to help fund his movie. We spoke about other ways to get this message out there so that more people could support this project. My friend and I have been working on a concept to make this message go a bit more viral. We&#8217;re also on a tight deadline to get this completed before the Kickstarter deadline. (Project funding closes on September 1, 11:59 pm EDT)</p>
<p style="text-align: justify;">The concept is quite simple: one plays as Nate, the Indie(ana) Jones who is being chased by this big boulder of time to get all the funding he needs for his project. He needs to collect every little gem he comes across and avoid pitfalls and dodge objects that come across his way.</p>
<p style="text-align: justify;">After we worked out a list of art and animation assets to be made, I roughed out some concept art for the game play and dived right into the style that I wanted the game to look like. First targeting the character designs, turnarounds and run cycle.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-2893" title="Indie Jones run cycle" src="http://www.devilsgarage.com/wp-content/uploads/2010/06/Indiana_jones_run_cycle.jpg" alt="Indie Jones run cycle" width="585" height="185" /></p>
<p style="text-align: justify;">Now Nate doesn&#8217;t look anything like the character and I felt that I really needed to tweak the art style or do a completely different approach to make the character look more like the reference. Deciding to go 8-bit style, I was able to get Indie to look exactly like Nate&#8230; <img class="alignright size-full wp-image-2903" title="Nathan Kuruna Everything by Everyone" src="http://www.devilsgarage.com/wp-content/uploads/2010/07/Natan_kuruna-everything_by-everyone1.jpg" alt="Nathan Kuruna Everything by Everyone" width="15" height="50" /><br />
For the technically curious, <a href="http://www.5etdemi.com/blog/archives/2005/03/pixel-tools-v2-available/" target="_blank">Pixel Tools</a>, v2.0 pixel plugin by the neuroscientist Patrick Mineault, is a boon to Flash artists/animators everywhere.<em> I was able to work around the bug that kept crashing Flash</em>.</p>
<p style="text-align: justify;">This game style is a bit new to me as I haven&#8217;t worked much on this patience-draining-yet-worth-every-second art approach.</p>
<p style="text-align: justify;">Will keep you posted on further updates.</p>
<p style="text-align: justify;">
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Protected: Project X &#8211; Game Development</title>
		<link>http://www.devilsgarage.com/analysis/project-x-game-development/</link>
		<comments>http://www.devilsgarage.com/analysis/project-x-game-development/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 21:32:52 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2721</guid>
		<description><![CDATA[There is no excerpt because this is a protected post.]]></description>
			<content:encoded><![CDATA[<form action="http://www.devilsgarage.com/wp-pass.php" method="post">
<p>This post is password protected. To view it please enter your password below:</p>
<p><label for="pwbox-2721">Password:<br />
<input name="post_password" id="pwbox-2721" type="password" size="20" /></label><br />
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Red Knight Gets Down</title>
		<link>http://www.devilsgarage.com/games/red-knight-animation-download/</link>
		<comments>http://www.devilsgarage.com/games/red-knight-animation-download/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 04:30:40 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[The Behemoth]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Walk Cycles]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2759</guid>
		<description><![CDATA[Download the Flash source file for the dancing Red Knight from Castle Crashers!]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.devilsgarage.com/wp-content/uploads/2010/06/key-poses-castle-crashers.jpg" alt="Castle Crashers Red Knight key animation poses" title="Castle Crashers Red Knight key animation poses" width="585" height="400" class="alignnone size-full wp-image-2760" /></p>
<p>This is a small animation that I created for the instructions page for the game mentioned in an earlier post. I&#8217;ve included the Flash source file so that anyone can use it for their non-commercial/personal projects. Feel free to download the FLA file and create your own animation with these assets!</p>
<p><object width="585" height="268"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12815276&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12815276&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="585" height="268"></embed></object></p>
<div class="download">
<p style="padding-left: 30px;"><a href="http://www.devilsgarage.com/wp-content/uploads/2010/06/castle-crashers-character-dance-animation.fla"><strong>Download the animated Red Knight Flash source file</strong></a> (For Flash 8 and above).</p>
</div>
<p>The <a href="http://www.newgrounds.com/audio/listen/313291">audio track</a> is by REECEY-BOY</p>
<p>I&#8217;ve received quite a few requests to create a <a href="http://tutorials.devilsgarage.com/">tutorial</a> on how to rig characters for animation and games. That article will soon be covered.</p>
<p>Cheers!</p>
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		</item>
		<item>
		<title>The Red Knight</title>
		<link>http://www.devilsgarage.com/analysis/castlecrashers-game/</link>
		<comments>http://www.devilsgarage.com/analysis/castlecrashers-game/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 03:53:12 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Newgrounds.com]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2755</guid>
		<description><![CDATA[Concept art for the Red Knight (Castle Crashers)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on a submission with a fellow programmer for Newgrounds&#8217; Robot Day. The game is a fan-based take on <em>Castle Crashers</em> and I completed most of the Red Knight assets for programming. </p>
<p><img src="http://www.devilsgarage.com/wp-content/uploads/2010/06/concept-art-castlecrashers-01.jpg" alt="Castle Crashers Red Knight concept art" title="Castle Crashers Red Knight concept art" width="585" height="430" class="alignnone size-full wp-image-2756" /></p>
<p>The character went through a bit more evolution and I fine-tuned the colors so it&#8217;s easy to animate. I decided not to use strokes or lines so as to keep the animation easy and that way the turnaround time for the assets would be quicker.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>We Need More Achievements, Rawwwwwwrrrrrrrr</title>
		<link>http://www.devilsgarage.com/games/best-game-achievements/</link>
		<comments>http://www.devilsgarage.com/games/best-game-achievements/#comments</comments>
		<pubDate>Thu, 27 May 2010 00:13:15 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Inside Joke]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2153</guid>
		<description><![CDATA[Game achievements that have not yet been made. ]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2154" title="Best achievement awards in games" src="http://www.devilsgarage.com/wp-content/uploads/2010/05/best-achievements-awards.jpg" alt="Best achievement awards in games" width="585" height="700" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.devilsgarage.com/games/best-game-achievements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Character Poses For an Old Game</title>
		<link>http://www.devilsgarage.com/character-design/character-design-for-an-old-game/</link>
		<comments>http://www.devilsgarage.com/character-design/character-design-for-an-old-game/#comments</comments>
		<pubDate>Tue, 25 May 2010 23:38:59 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Lineart]]></category>
		<category><![CDATA[Concepts]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=2009</guid>
		<description><![CDATA[Character designs for the game Water Kid.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-2010" style="border: 0;" title="Hungry, thirsty sportsman" src="http://www.devilsgarage.com/wp-content/uploads/2010/05/hungry_thirsty_sportsman.png" alt="Hungry, thirsty sportsman" width="585" height="400" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mash, Bash, Crash!</title>
		<link>http://www.devilsgarage.com/concept/rock-mash-game-development/</link>
		<comments>http://www.devilsgarage.com/concept/rock-mash-game-development/#comments</comments>
		<pubDate>Wed, 12 May 2010 23:23:47 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=22</guid>
		<description><![CDATA[Concept development for Rock Mash, an upcoming interactive experiment where a tiny rock is let loose on the streets of a big city. ]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Feast your eyes on some concept development for <em>Rock Mash</em>, an upcoming interactive experiment where a tiny rock is let loose on the streets of a big city. Here&#8217;s one of the earlier splash screens.<br />
<img class="aligncenter size-full wp-image-1602" title="Rock Mash concept" src="http://www.devilsgarage.com/wp-content/uploads/2010/05/rockmash-concept01.jpg" alt="Rock Mash concept" width="585" height="300" /></p>
<p><img class="aligncenter size-full wp-image-1603" title="Rock Mash run cycle" src="http://www.devilsgarage.com/wp-content/uploads/2010/05/rock-mash-game-runcycle-sprite.jpg" alt="Rock Mash run cycle" width="585" height="150" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Kid from Vault 101</title>
		<link>http://www.devilsgarage.com/character-design/the-kid-from-vault-101/</link>
		<comments>http://www.devilsgarage.com/character-design/the-kid-from-vault-101/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 09:00:34 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Walk Cycles]]></category>
		<category><![CDATA[linkAnim]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=86</guid>
		<description><![CDATA[I&#8217;ve been wanting to create a Fallout 3 game for a very long time. Here are some assets I made over the weekend. Run cycles of the Kid from Vault 101.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been wanting to create a <em>Fallout 3</em> game for a very long time. Here are some assets I made over the weekend.</p>
<p><img class="aligncenter size-full wp-image-1940" title="Fallout 3 character turnaround" src="http://www.devilsgarage.com/wp-content/uploads/2010/05/fallout_character_turnarounds.jpg" alt="Fallout 3 character turnaround" width="585" height="200" /></p>
<p>Run cycles of the Kid from Vault 101.<br />

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</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adventure Game: Interactive BG</title>
		<link>http://www.devilsgarage.com/background/adventure-game-interactive-bg/</link>
		<comments>http://www.devilsgarage.com/background/adventure-game-interactive-bg/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 23:47:00 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=176</guid>
		<description><![CDATA[Concept art and BG for an adventure game.]]></description>
			<content:encoded><![CDATA[<p>Note: <strong>This is not a game. This is just a demo of one background.</strong></p>
<p>
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 </p>
<p>Been playing quite a few &#8220;escape the room&#8221; games over the last few days. Just did a small test to see if this is worth exploring.</p>
<p>PS: Yup, those &#8220;high&#8221; beams from the lamps will surely cause a <a href ="http://en.wikipedia.org/wiki/China_Syndrome">China Syndrome.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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