September 2, 2010
July 15, 2010

Robot Walk Cycle

Game development is really fun, especially figuring out timing on different characters. Here’s a preview of what this bot’s walk cycle would look like.

June 29, 2010

Nathan's Movie on Kickstart
Last August a few of us Newgrounds followers had caught up with Nathan, an indie film maker for a documentary film on Newgrounds and the Interbutt. It was an interesting interview in which Nathan had asked us what got us into animation and the earliest memories of Newgrounds and where we thought this medium would be taking us.

Recently Nate mailed saying that he’s uploading his documentary to Kickstart.com, asking netizens of the Interbutt to help fund his movie. We spoke about other ways of getting this message out there so that more people could support this project. My friend and myself have been working on a concept to make this message go a bit more viral. We’re also on a tight deadline to get this completed before the Kickstarter deadline is over. (Project funding closes on Sep 01, 11:59pm EDT)

The concept is quite simple: one plays as Nate, The Indie(ana) Jones who is being chased by this big boulder of time to get all the funding he needs for his project. He needs to collect every little gem he comes across and avoid pitfalls and dodge objects that come across his way.

After we worked out a list of art and animation assets to be made, I roughed out some concept art for the game play and dived right into the art style that I wanted the game to look like. First targeting the character designs, turnarounds and run cycle.

Nathan Kuruna Indiana Jones Game

Now Nate doesn’t look anything like the character and I felt that I really needed to tweak the art style or do a completely different approach to make the character look more like the reference. Deciding to go 8-bit style, I was able to get Indie to look exactly like Nate… Nathan Kuruna Everything by Everyone
For the technically curious, Pixel Tools, v2.0 pixel plugin by the neuroscientist Patrick Mineault, is a boon to Flash artists/animators everywhere. I was able to work around the bug the tool had that kept crashing Flash.

This game style is a bit new to me as I haven’t worked much on this patience-draining-yet-worth-every-second art approach.

Will keep you posted on further updates.

June 24, 2010

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June 23, 2010

I’ve been working on a submission with a fellow programmer for Newgrounds’ Robot Day. The game is a fan-based take on Castle Crashers and I completed most of the Red Knight assets for programming.

Castle Crashers Concept Art

The character went through a bit more evolution and I fine tuned the colors so it’s easy to animate. I decided not to use strokes or lines so as to keep the animation easy and that way the turnaround time for the assets would be quicker.

May 25, 2010
April 25, 2010

I’ve been wanting to create a Fallout 3 game for a very long time. Here are some assets I made over the weekend.

Fallout 3 character turnaround

Run cycles of the Kid from Vault 101.

This is a flash movie file, please download the latest version of Flash player here http://www.adobe.com/products/flashplayer/

January 7, 2010

These are three comics I made for close friends sometime late last year.
The humor is very colloquial. The character development posts can be read here and here.

The power of the decoder
The power of the decoder

The trip to Gokarna
The trip to Gokarna
The trip to Gokarna

Ashwin’s Birthday
Ashwin's Birthday

December 21, 2009
December 17, 2009

Forgot to mention that my “Chicken Car” design got featured on The Behemoth Blog (makers of Castle Crashers).

The Behemoth blog Castle Crashers

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December 15, 2009
December 4, 2009

Left 4 Dead smoker cartoon

I love killing the “Smoker.” Sweet gratification upon seeing that tar-filled smoke cloud explode.
For all you “Smoker” lovers, read this article