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	<title>The Devil&#039;s Garage &#187; Background</title>
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	<link>http://www.devilsgarage.com</link>
	<description>Online Portfolio of Game Animator - Ajay Karat</description>
	<lastBuildDate>Thu, 02 Feb 2012 08:31:40 +0000</lastBuildDate>
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		<title>BG Art for Jack and the Beanstalk</title>
		<link>http://www.devilsgarage.com/background/bg-art-for-jack-and-the-beanstalk/</link>
		<comments>http://www.devilsgarage.com/background/bg-art-for-jack-and-the-beanstalk/#comments</comments>
		<pubDate>Wed, 11 May 2011 20:08:53 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Doodles]]></category>
		<category><![CDATA[Concepts]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=5922</guid>
		<description><![CDATA[concept background art for Brandissimo! ]]></description>
			<content:encoded><![CDATA[<p><a title="Interior - Castle" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/05/concept-art-interior.jpg"><img class="size-medium wp-image-5923 alignnone" title="concept-art-interior" src="http://www.devilsgarage.com/wp-content/uploads/2011/05/concept-art-interior-452x475.jpg" alt="Jack walking inside the giant's castle" width="452" height="475" /></a></p>
<p>Roughed out some skewed background art for a company production. These background were done keeping in mind that they could be used for layout purposes.</p>
<p><a title="Roughs" rel="1" href="http://www.devilsgarage.com/wp-content/uploads/2011/05/concept-art-interior2.jpg"><img class="size-medium wp-image-5927 alignnone" title="concept-art-interior2" src="http://www.devilsgarage.com/wp-content/uploads/2011/05/concept-art-interior2-475x349.jpg" alt="Alternate giant's castle" width="475" height="349" /></a></p>
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		<title>Game Dev: Wall Defender X</title>
		<link>http://www.devilsgarage.com/background/game-dev-wall-defender-x/</link>
		<comments>http://www.devilsgarage.com/background/game-dev-wall-defender-x/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 10:49:09 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Run Cycles]]></category>
		<category><![CDATA[Rusted Blade]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=4042</guid>
		<description><![CDATA[Game development level and sprite test.]]></description>
			<content:encoded><![CDATA[<p>Game development level and sprite test.<br />

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		<item>
		<title>Game Concept &#8211; King Solomon&#8217;s Mines</title>
		<link>http://www.devilsgarage.com/analysis/game-concept-king-solomons-mines/</link>
		<comments>http://www.devilsgarage.com/analysis/game-concept-king-solomons-mines/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 02:01:01 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Background]]></category>
		<category><![CDATA[Character Design]]></category>
		<category><![CDATA[Character Development]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Stencyl]]></category>
		<category><![CDATA[Test]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/?p=3963</guid>
		<description><![CDATA[King Solomon&#8217;s Mines (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-3964" title="game concept King Solomon's Mines" src="http://www.devilsgarage.com/wp-content/uploads/2010/12/game-concept-king-solomons-mines.jpg" alt="game concept King Solomon's Mines" width="264" height="576" /> <em>King Solomon&#8217;s Mines</em> (KSM) is a game concept based off the book by the very same name. Here one gets to play as the protagonist in search of the fabled treasure of King Solomon. The game concept also draws a lot of influence from God of War 3 that puts a huge emphasis on making the player feel minuscule yet powerful as Kratos (the protagonist) compared to the rest of the world and its elements.</p>
<p>KSM is a side scroller 2D pixel-style game with a multitude of enemies and equal number of special combo moves as the player hacks and slashes his way though the kingdom in search of treasures.</p>
<p>KSM is only a test game and will be made with Stencyl (Flash game maker). Working on this mini project would give me an opportunity to collaborate with other Stencyl behavior programmers and strengthen my knowledge on how to make a solid game with Stencyl.</p>
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		<item>
		<title>Adventure Game: Interactive BG</title>
		<link>http://www.devilsgarage.com/background/adventure-game-interactive-bg/</link>
		<comments>http://www.devilsgarage.com/background/adventure-game-interactive-bg/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 23:47:00 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Designs]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=176</guid>
		<description><![CDATA[Concept art and BG for an adventure game.]]></description>
			<content:encoded><![CDATA[<p>Note: <strong>This is not a game. This is just a demo of one background.</strong></p>
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 </p>
<p>Been playing quite a few &#8220;escape the room&#8221; games over the last few days. Just did a small test to see if this is worth exploring.</p>
<p>PS: Yup, those &#8220;high&#8221; beams from the lamps will surely cause a <a href ="http://en.wikipedia.org/wiki/China_Syndrome">China Syndrome.</a></p>
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		</item>
		<item>
		<title>2.5D Background</title>
		<link>http://www.devilsgarage.com/background/2-5d-background/</link>
		<comments>http://www.devilsgarage.com/background/2-5d-background/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 06:30:00 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[linkAnim]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=137</guid>
		<description><![CDATA[Sample of a 2.5D background rig, for multi-plan animation. ]]></description>
			<content:encoded><![CDATA[<p>I made this example for a 2.5D tutorial some time back and forgot to upload it.</p>
<p>After rigging it up in Flash.</p>
<p>
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<p><a href="http://www.devilsgarage.com/2007/02/08/ghost-town/">Original image</a>.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Layout and BG, Old Dig</title>
		<link>http://www.devilsgarage.com/background/layout-and-bg-art/</link>
		<comments>http://www.devilsgarage.com/background/layout-and-bg-art/#comments</comments>
		<pubDate>Mon, 02 Apr 2007 02:22:00 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Layout]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=91</guid>
		<description><![CDATA[Layout and BG art for an animation project. ]]></description>
			<content:encoded><![CDATA[<p>Did this commissioned work for a small animation company back in 2004.<br />
<img src="http://www.devilsgarage.com/wp-content/uploads/2007/04/town-somethin.jpg" alt="Skewed BG art" title="Skewed BG art" width="400" height="229" class="alignnone size-full wp-image-2705" /></p>
<p><img src="http://www.devilsgarage.com/wp-content/uploads/2007/04/town-somethin-top.jpg" alt="Town something top" title="Town something top" width="398" height="480" class="alignnone size-full wp-image-2706" /></p>
<p><img src="http://www.devilsgarage.com/wp-content/uploads/2007/04/town-somethin1.jpg" alt="Town something" title="Town something" width="400" height="193" class="alignnone size-full wp-image-2707" /></p>
<p><img src="http://www.devilsgarage.com/wp-content/uploads/2007/04/layout-big-city.jpg" alt="Layout big city" title="Layout big city" width="400" height="247" class="alignnone size-full wp-image-2708" /></p>
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		<title>Ghost Town</title>
		<link>http://www.devilsgarage.com/background/ghost-town/</link>
		<comments>http://www.devilsgarage.com/background/ghost-town/#comments</comments>
		<pubDate>Thu, 08 Feb 2007 05:30:00 +0000</pubDate>
		<dc:creator>Diablo</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[Savannah College of Art and Design]]></category>
		<category><![CDATA[Concepts]]></category>

		<guid isPermaLink="false">http://www.devilsgarage.com/blog/?p=84</guid>
		<description><![CDATA[Concept work I did during Background class. Cleanup. Color Test.]]></description>
			<content:encoded><![CDATA[<p>Concept work I did during Background class.</p>
<p><img class="alignnone size-full wp-image-3119" title="Ghost town" src="http://www.devilsgarage.com/wp-content/uploads/2007/02/Ghost_town00.jpg" alt="Ghost town" width="399" height="299" /></p>
<p>Cleanup.<br />
<img class="alignnone size-full wp-image-3120" title="Ghost town" src="http://www.devilsgarage.com/wp-content/uploads/2007/02/Ghost_town01_lineart.jpg" alt="Ghost town" width="400" height="300" /></p>
<p>Color Test.<br />
<img class="alignnone size-full wp-image-3121" title="Ghost town" src="http://www.devilsgarage.com/wp-content/uploads/2007/02/Ghost_town02-1.jpg" alt="Ghost town" width="399" height="299" /></p>
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		<slash:comments>5</slash:comments>
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