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June 30, 2014 - no comments. Posted by in Game Development, Games, Newgrounds.com.

Clock Day Game – Dev Diary 07

Gameplay Mechanics (overload)

Woah, looks like the hero is making strawberry jam with a shotgun

Deathring - Game Play Mechanics

 

 

June 29, 2014 - no comments. Posted by in Game Development, Games, Newgrounds.com.

Clock Day Game – Dev Diary 06

Enemy Sprite Animation

Clock Crew’s arch enemies are the Lock Legion. There’s a whole history about the two waring factions that you would find on newgrounds.com

Enemy Animation Cycles

June 26, 2014 - no comments. Posted by in Animation, Background, Game Development, Games, Newgrounds.com, Pixel.

Clock Day Game – Dev Diary 05

Intro

Boarded out the story and got the first sequence done. This sequence shows Strawberry Clock paying a visit to his lady

Intro Sequence - Strawberry Clock

 

 

June 26, 2014 - no comments. Posted by in Game Development, Games, Newgrounds.com.

Clock Day Game – Dev Diary 04

Music

Found a good sound track for the game by this talented artists – Flaminglog

Discarded ideas

Initially the game was designed such that the hero had to protect an object in the center of the stage. Here are a variety of objects that were flushed out

Game Props

Game Play Test

Game Play Test

 

June 26, 2014 - no comments. Posted by in Game Development, Games, Newgrounds.com, Prototype.

Clock Day Game – Dev Diary 03

Game Play Mock

The game was not initially meant to be so bloody. But Hotline Miami has influenced this quiet a bit.

Deathring - Game Play Mock

June 25, 2014 - no comments. Posted by in Game Development, Games, Newgrounds.com.

Clock Day Game – Dev Diary 02

Hero
Sometime during development, with all the million good ideas -the games scope broadens to a point where it becomes unmanageable. The hero of this game had gone though quiet a number of development cycles before we decided to go with a top-down view of the character and simplify the game.

Hero Animation Cycles

 

 

 

June 25, 2014 - no comments. Posted by in Game Design Document, Game Development, Games, Newgrounds.com.

Clock Day Game – Dev Diary 01

I have been working on a game with a construct 2 game developer – Matt Freitas@Viivoice Games and we recently settled on a concept for a Clock Day. We have successfully got a solid prototype that establishes the game behavior.

Game Experience - Venn Diagram

Moving on to the next set of challenges in the pipeline- work has started on flushing out the game flow, art direction and story.

Game Flow

Game Flow - Clock Day Game

 

 

June 24, 2014 - no comments. Posted by in Game Development.

codeSpark @Idealabs

Dropped by codeSpark and got a lucky chance to see their new product in development.

Joe Shochet at codeSpark

I’m excited and looking forward to the release!

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