Everything, By Everyone

Last August a few of us Newgrounds followers had caught up with Nathan, an indie film maker for a documentary film on Newgrounds and the Interbutt. It was an interesting interview in which Nathan asked us what got us into animation, the earliest memories of Newgrounds and where we thought this medium would be taking us.
Recently, Nate mailed saying that he’s uploading his documentary to Kickstarter, asking netizens of the Interbutt to help fund his movie. We spoke about other ways to get this message out there so that more people could support this project. My friend and I have been working on a concept to make this message go a bit more viral. We’re also on a tight deadline to get this completed before the Kickstarter deadline. (Project funding closes on September 1, 11:59 pm EDT)
The concept is quite simple: one plays as Nate, the Indie(ana) Jones who is being chased by this big boulder of time to get all the funding he needs for his project. He needs to collect every little gem he comes across and avoid pitfalls and dodge objects that come across his way.
After we worked out a list of art and animation assets to be made, I roughed out some concept art for the game play and dived right into the style that I wanted the game to look like. First targeting the character designs, turnarounds and run cycle.

Now Nate doesn’t look anything like the character and I felt that I really needed to tweak the art style or do a completely different approach to make the character look more like the reference. Deciding to go 8-bit style, I was able to get Indie to look exactly like Nate… ![]()
For the technically curious, Pixel Tools, v2.0 pixel plugin by the neuroscientist Patrick Mineault, is a boon to Flash artists/animators everywhere. I was able to work around the bug that kept crashing Flash.
This game style is a bit new to me as I haven’t worked much on this patience-draining-yet-worth-every-second art approach.
Will keep you posted on further updates.




Well if you figured out a bug could you repackage the extension and post it? My old blog is dead so it needs to be hosted somewhere (it’s mirrored on Anipedia but I don’t have control over that and I believe as it is it crashes CS4).
This is a pleasant surprise!
I do have a copy of the extension with me, but It is beyond my capabilities editing bugs in extensions. There were two bugs namely (Using Flash CS3)
1. Eraser tool didn’t erase the pixel completely. Always left a stray line vector.
2. Over time the plugin made Flash run ‘out of memory’, thus crashing the software
There were my workarounds:-
1. Flash (Cs3) not pixel perfect, so when one uses the pixel tool to create a pixel, on switching over to the pixel erase, it would remove all but one hairline vector.
The round about method was to not use the erase tool, but use another color and use that to paint over areas that needed to be removed. Also going to File/View/Grids/Edit Grinds and using this setting http://goo.gl/iaQtR helped.
2. Dropping the “Edit Undo” levels in the ‘Preference’ to 20 or less, helped a little bit. But Flash still crashed. So multi-saves helped.
If you would also like me to host the file, it would be my pleasure.
Cheers
Oh okay I thought you might have been able to fix the code. I asked Julian Dolce to host the files since he’s done some work with JSFL. http://deleteaso.com/