Archive for June, 2010

Everything, By Everyone

Everything, By Everyone
Last August a few of us Newgrounds followers had caught up with Nathan, an indie film maker for a documentary film on Newgrounds and the Interbutt. It was an interesting interview in which Nathan asked us what got us into animation, the earliest memories of Newgrounds and where we thought this medium would be taking us.

Recently, Nate mailed saying that he’s uploading his documentary to Kickstarter, asking netizens of the Interbutt to help fund his movie. We spoke about other ways to get this message out there so that more people could support this project. My friend and I have been working on a concept to make this message go a bit more viral. We’re also on a tight deadline to get this completed before the Kickstarter deadline. (Project funding closes on September 1, 11:59 pm EDT)

The concept is quite simple: one plays as Nate, the Indie(ana) Jones who is being chased by this big boulder of time to get all the funding he needs for his project. He needs to collect every little gem he comes across and avoid pitfalls and dodge objects that come across his way.

After we worked out a list of art and animation assets to be made, I roughed out some concept art for the game play and dived right into the style that I wanted the game to look like. First targeting the character designs, turnarounds and run cycle.

Indie Jones run cycle

Now Nate doesn’t look anything like the character and I felt that I really needed to tweak the art style or do a completely different approach to make the character look more like the reference. Deciding to go 8-bit style, I was able to get Indie to look exactly like Nate… Nathan Kuruna Everything by Everyone
For the technically curious, Pixel Tools, v2.0 pixel plugin by the neuroscientist Patrick Mineault, is a boon to Flash artists/animators everywhere. I was able to work around the bug that kept crashing Flash.

This game style is a bit new to me as I haven’t worked much on this patience-draining-yet-worth-every-second art approach.

Will keep you posted on further updates.

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The Red Knight Gets Down

June 24, 2010 - no comments. Posted by Diablo in Game Development, Games, Newgrounds.com, Test, The Behemoth, Tutorials, Walk Cycles.

Castle Crashers Red Knight key animation poses

This is a small animation that I created for the instructions page for the game mentioned in an earlier post. I’ve included the Flash source file so that anyone can use it for their non-commercial/personal projects. Feel free to download the FLA file and create your own animation with these assets!

The audio track is by REECEY-BOY

I’ve received quite a few requests to create a tutorial on how to rig characters for animation and games. That article will soon be covered.

Cheers!

The Red Knight

I’ve been working on a submission with a fellow programmer for Newgrounds’ Robot Day. The game is a fan-based take on Castle Crashers and I completed most of the Red Knight assets for programming.

Castle Crashers Red Knight concept art

The character went through a bit more evolution and I fine-tuned the colors so it’s easy to animate. I decided not to use strokes or lines so as to keep the animation easy and that way the turnaround time for the assets would be quicker.

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About

Other than battling zombie hordes on his console or drawing pixel sized Castle Crasher characters, Ajay Karat also works as a Flash game animator for a gaming company in Southern California.

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